Tuesday, November 22, 2011
Disaster preparedness illustrations for the developementaly challenged
I was commissioned to do a series of illustrated pages for developmentally challenged adults who are living on their own showing what to do in case of an emergency. The emergency scenarios varied from natural disasters such as flooding to man made disasters like terrorism. The challenge for me came not from the sequential aspect of the illustrations, but from the direction that I was not to use any words. The illustrations had to instruct the viewer what to do through the images only. I had fun working on this project and hope it helps people out there who might use it.
Saturday, October 22, 2011
Novak Birch Super Team Force Go!
I just received a copy of the manual I did for Choice Hotels via. the great people at Novak Birch in Baltimore, Md. So I did a quick drawing for them as a thanks.
Thursday, September 22, 2011
Wednesday, September 14, 2011
Choice Hotels Comic Guide for thier In-House GIS System
I was commissioned by the good people at Novak Birch in Baltimore, MD. to illustrate n instructional guide for an internal computer program used by Choice Hotels. It was a fun project and the entire creative team was a joy to work with.
Tuesday, August 2, 2011
Drink & Draw Session 4
Wednesday, July 27, 2011
Surfin' Sundays Assemble!
Here is a little breakdown of the process. Two concepts were created, this is the version chosen by the client. For this piece I created two separate illustrations and combined them together for the final illustration seen above.
NORSE, the God of Rafting (Norse is a popular raft guide paddle, very heavy like Thor's hammer)
The Raft-Avengers
The sketch created from the thumbnail.
Initial thumbnail sketch
Sketch 2, not chosen but I love the Hulking Raft monster in the background
Thumbnail sketch for unused concept.
Tuesday, June 14, 2011
Drink & Draw weeks 2 & 3
Flossophy 101 Storyboards
Monday, April 25, 2011
Drink and Draw!
Thursday, April 21, 2011
The Rumor Mill
Thursday, April 14, 2011
Evolution of a Pin up
First I start with a rough figure drawing. It actually starts rougher than this. But this is the earliest saved version I have. In this stage I am trying to get the pose I want, and the general shape of the figure.
After I have decided that I like the shape I try to slowly work in some of the detail, and add a bit of weight to the drawing. Here I have started playing with adding the helmet. I have a really difficult time drawing hats, and helmets.
A big jump here to giving our heroine the rest of her gear, pfd, and her skirt. The helmet is getting more dialed in, and a few lines represent her rash guard and shorts. This is where I start to add details like her face, it takes a bit of experimenting to get the proportions right. I've also started to add a touch of shading, to establish a light source.
My next step is to outline the drawing, this cleans it up, and allows me to give it the slick look I want this piece to have.
I continue now with adding line weight to the outline, and my heavy dark areas.
I have a few kayaks around the house, so I use my new favorite as a reference for this illustration.
After I have completed the drawing to a cleaned up state, I change it into vector art so that I can easily manipulate the colors.
Some of the only restrictions I had with this illustration was I could only use 3 colors, including a background color. Here, I've tried to make three colors seem like more than that. And I've added a touch of shading, to further convey a light source.
Lastly, I add my text. I'm not as strong of a typographer as I am an illustrator. But I'm reasonably happy with the results here. In this stage I also utilize a few geometrical design elements to give the illustration a bit more pop, and more of a complete design feel, instead of just a drawing. I wanted it to convey a 50's pin-up feel. I think I got it pretty good. I hope you've enjoyed seeing this illustration evolve!
After I have decided that I like the shape I try to slowly work in some of the detail, and add a bit of weight to the drawing. Here I have started playing with adding the helmet. I have a really difficult time drawing hats, and helmets.
A big jump here to giving our heroine the rest of her gear, pfd, and her skirt. The helmet is getting more dialed in, and a few lines represent her rash guard and shorts. This is where I start to add details like her face, it takes a bit of experimenting to get the proportions right. I've also started to add a touch of shading, to establish a light source.
My next step is to outline the drawing, this cleans it up, and allows me to give it the slick look I want this piece to have.
I continue now with adding line weight to the outline, and my heavy dark areas.
I have a few kayaks around the house, so I use my new favorite as a reference for this illustration.
After I have completed the drawing to a cleaned up state, I change it into vector art so that I can easily manipulate the colors.
Some of the only restrictions I had with this illustration was I could only use 3 colors, including a background color. Here, I've tried to make three colors seem like more than that. And I've added a touch of shading, to further convey a light source.
Lastly, I add my text. I'm not as strong of a typographer as I am an illustrator. But I'm reasonably happy with the results here. In this stage I also utilize a few geometrical design elements to give the illustration a bit more pop, and more of a complete design feel, instead of just a drawing. I wanted it to convey a 50's pin-up feel. I think I got it pretty good. I hope you've enjoyed seeing this illustration evolve!
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